On fandom
// updated 2026-01-20 23:42
Fandom, in the form of spectator (i.e. un-interactive) entertainment persists in its appeal due to inertia, as a result of an introduction to this pastime from a young age: this comes especially if a "victory" (or "inspirational moment") occurs from the get-go!
Forms of fandom
Fans partake in:
- sporting events
- musical concerts
- theatrical productions
- television series
- movies
- political rallies
- motivational speaker events
- events based on local superstitions
Components of a fandom event
Every event has some form of:
- a venue or a channel
- a performer or performers
- on a stage
- on a field of play, or
- behind a screen
- an audience
- a more fundamentalist faction ("hard-core")
- a more casual faction ("vibe")
Optionally:
- "merch"
- souvenirs ("things to take home")
- concessions ("things to enjoy at the venue")
In rare instances, the audience can become the performer (but we treat these moments as exceptions to the rule - there always exists a distance between the two!)
One could also argue that the audience, with all their cheering and heckling, forms part of the "unofficial performance"...
Anti-fandom
When not introduced to it from a young age, an adult looks at a form of entertainment with relative indifference!
Worse, the adult might see fandom as:
- a one-sided reverence from fan to persona (or group)
- the persona as mere "idolatry"
- the group as a mere "cult"
- a cost rather than a chance
- increasing prices for tickets and merchandise
- increasing time commitment
- the creep of "subscription fatigue"
Occasionally, the entertainment provides just a source of relaxation and escape in a world where less and less makes sense; one still should seek an alternative to fandom, although inertia has its way with the fan!
Fandom online
Recurring patterns of many fans online:
- a subjective rather than objective mentality
- opinions based on feelings over facts and statistics
- "in-group preference" runs rampant
- i.e. "my team is better than your team"
- speculating on what might happen rather than celebrating what has actually happened
- making all sorts of incorrect predictions especially in an event filled with randomness
- i.e. "counting chickens before the eggs hatch"
- making all sorts of incorrect predictions especially in an event filled with randomness
The following happens particularly in the sporting world, but could easily (as an exercise) port into other forms of fandom:
- a defeatist mentality if something "wrong" happens, thinking that the team will "not win" if:
- star players get injured or "killed off"
- they lose early on
- an idolatry towards a star player even if they perform badly
- one should not mention that the star player has "underperformed" out of fear of offending a "hardcore" fan
Trying to remain objective, especially with the randomness of the game, meets with hostility:
- too much positivity and one risks looking like an overenthusiastic cheerleader
- too much negativity and one gets treated as a "spy" for another team or brand
Fandom offline
Some fans become the quiet "plain clothes" type:
- they simply watch the event from "afar" or quietly without emotion
- they do not wear jerseys or buy excessive "merch"
- they might even ever appear at the on-site venues (for their safety?)
They might find the experience at home, thanks to the "safety of the internet", much more comfortable and cost-efficient than actually going to the venue! Does this make them any less of a fan?