On fandom

outlining spectator entertainment
2025-11-05 19:56
// updated 2026-01-20 23:42

Fandom, in the form of spectator (i.e. un-interactive) entertainment persists in its appeal due to inertia, as a result of an introduction to this pastime from a young age: this comes especially if a "victory" (or "inspirational moment") occurs from the get-go!

Forms of fandom

Fans partake in:

  • sporting events
  • musical concerts
  • theatrical productions
  • television series
  • movies
  • political rallies
  • motivational speaker events
  • events based on local superstitions

Components of a fandom event

Every event has some form of:

  • a venue or a channel
  • a performer or performers
    • on a stage
    • on a field of play, or
    • behind a screen
  • an audience
    • a more fundamentalist faction ("hard-core")
    • a more casual faction ("vibe")

Optionally:

  • "merch"
    • souvenirs ("things to take home")
    • concessions ("things to enjoy at the venue")

In rare instances, the audience can become the performer (but we treat these moments as exceptions to the rule - there always exists a distance between the two!)

One could also argue that the audience, with all their cheering and heckling, forms part of the "unofficial performance"...

Anti-fandom

When not introduced to it from a young age, an adult looks at a form of entertainment with relative indifference!

Worse, the adult might see fandom as:

  • a one-sided reverence from fan to persona (or group)
    • the persona as mere "idolatry"
    • the group as a mere "cult"
  • a cost rather than a chance
    • increasing prices for tickets and merchandise
    • increasing time commitment
      • the creep of "subscription fatigue"

Occasionally, the entertainment provides just a source of relaxation and escape in a world where less and less makes sense; one still should seek an alternative to fandom, although inertia has its way with the fan!

Fandom online

Recurring patterns of many fans online:

  • a subjective rather than objective mentality
    • opinions based on feelings over facts and statistics
    • "in-group preference" runs rampant
      • i.e. "my team is better than your team"
  • speculating on what might happen rather than celebrating what has actually happened
    • making all sorts of incorrect predictions especially in an event filled with randomness
      • i.e. "counting chickens before the eggs hatch"

The following happens particularly in the sporting world, but could easily (as an exercise) port into other forms of fandom:

  • a defeatist mentality if something "wrong" happens, thinking that the team will "not win" if:
    • star players get injured or "killed off"
    • they lose early on
  • an idolatry towards a star player even if they perform badly
    • one should not mention that the star player has "underperformed" out of fear of offending a "hardcore" fan

Trying to remain objective, especially with the randomness of the game, meets with hostility:

  • too much positivity and one risks looking like an overenthusiastic cheerleader
  • too much negativity and one gets treated as a "spy" for another team or brand

Fandom offline

Some fans become the quiet "plain clothes" type:

  • they simply watch the event from "afar" or quietly without emotion
  • they do not wear jerseys or buy excessive "merch"
  • they might even ever appear at the on-site venues (for their safety?)

They might find the experience at home, thanks to the "safety of the internet", much more comfortable and cost-efficient than actually going to the venue! Does this make them any less of a fan?

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